

AI shouldn't disembark in combat from HMMWV due to single flat tire.Regarding the civilian reaction to danger, there should be more animations better suited to a civilian, for instance when sprinting perhaps stumbling, cowering in the face of an armed soldier etc. Units under fire should not just go prone, but find the nearest cover, be it a vehicle or bushes and trees as well as buildings. The same should apply to military units too, but in a different manner. this would make a more visually appealing setting for an invasion scenario or something similar. Realistically they would run off away from the danger, or find cover that is close by. Realistic Civilian AI: For example, when a group of civilians are shot at, they tend to just go prone where they stood.


13 Gameplay Logic and Overall Continuityġ.
