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Sonic heroes gamecube
Sonic heroes gamecube







sonic heroes gamecube sonic heroes gamecube

Time Stop after effect of Team Dark's team blast doesn't last as long.Sometimes where a lot of rendering is required or particularly in 2P mode the framerate drops.Slowest of the loading times on real hardware.Strange graphical glitch with the Flight Gauge."Continue without saving" and "Saving" text boxes stay on-screen longer.Strange musical track repeat at title screen (Son-onic Heroes!).Spatial sound mixing - similar to the PC version when "3D Sound" is enabled.Higher-quality FMVs than the other versions.Metal Madness/Metal Overlord are noticably shinier than the Gamecube or PS2 versions.For example the path in Grand Metropolis. This allows you to do the Early Start glitch more easily than in other versions. The game runs a small amount after selecting 'Restart' and 'Exit'.Start Menu prompt for 'Restart' and 'Exit'.Contains all of the shaders, it was the main development version of the game as far as it is known.Able to clip through this* wall in Mystic Mansion.PAL60 runs at roughly 120% speed hence the PAL version was programmed to run at 50FPS.









Sonic heroes gamecube